“FuseBox” is a Master of Entertainment Technology (MET) student project team at the Madeira Interactive Technologies Institute, M-ITI.
This semester we are working with the Museum Casa da Luz, located in Funchal, to create an interactive and playful installation aimed at younger audiences, about the challenges of sustaining Madeira’s energy grid.
Dome has a background in Computer Science with a concentration in Multimedia Technologies. Dome has been in love with game and animation for so long, as he created his first game when he was 7, with a pencil and a sheet of paper he took out from his homework notebook.
Dome is regularly found with a small sketchbook, as he always sketches whenever possible. During his free time, Dome also enjoys eating and cooking.
Luís Ferreira, has an background in Interaction Design at the University of Madeira. Luís is currently finishing his masters in Entertainment Technology at Carnegie Mellon/ University of Madeira. He is a passionate 3D and graphic designer.
Casa da Luz
Museum Casa da Luz (portuguese for House of Light) is a Science Museum in a converted inactive power-plant in downtown Funchal. Operated and maintained by Electricidade da Madeira, the museum showcases the history of electricity in Madeira through its antique machinery and artefacts. Frequented mostly by tourist and students, the museum pays special attention to the production and dispatching infrastructure and renewable energy opportunities in Madeira.
With the goal of modernizing the interactive space of the museum, Museum Casa da Luz has sponsored two previous capstone projects: Power UP! Madeira and Power House. Continuing the partnership with Madeira Interactive Technologies Institute (M-ITI), they have commissioned Team Fusebox to garner the knowledge acquired by the previous capstones projects, iterate over it and create a new interactive installation for the space.
Create an interactive museum experience aimed at younger audiences that demonstrates how different energy scenarios impact communities and their environments, and encourages people to evaluate their own energy consumption habits.